Key stat: Social media (27%) and streaming video (25%) have the highest percentage of time spent on gaming-related content, per May 2025 data from Bain & Company.
Beyond the chart:
Use this chart: Marketers can use this chart to approach gaming as a social and cross-channel category by thinking beyond in-game ads when reaching these consumers.
Related EMARKETER reports:
Methodology: Data is from the August 2025 Bain & Company "Gaming Report 2025." 5,243 respondents worldwide ages 2+ were surveyed during May 2025. The survey was conducted in Brazil, Indonesia, Japan, the UK, United Arab Emirates, and the US.
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